Enhancing Finger Sensitivity: Sensory-based Activity Module (Sensory-BAM)
Keywords:
braille, board game, game stations, gamification;, index and middle fingers, sensory play, two-point discriminatorAbstract
Visual impairment and blindness constitute a prevalent global health concern, significantly impacting individuals with visual impairments and those in their immediate vicinity, thereby exerting a substantial societal disability. Sighted individuals do not encounter the same range of difficulties in their daily routines and learning as those faced by individuals with visual impairments. Nevertheless, despite the obstacles they encounter, individuals with visual impairments heavily rely on their tactile and auditory senses to gather information from the environment. As a result, they may necessitate assistance or utilize tools that can enhance their sensory acuity. Consequently, engaging in sensory activities enables individuals with visual impairments to enhance their finger sensitivity, thus facilitating sensory exploration. Consequently, the objective of this study was to investigate the potential of integrating sensory activity in the form of a module with game-based activities as a means of enhancing finger sensitivity. This was achieved by creating a sensory based activity module (sensory-BAM) that could be used to instruct individuals on how to improve their finger sensitivity. Sensory-BAM utilizes tactile activities and integrates various skills, including communication, leadership, teamwork, and creativity to achieve the learning outcomes a) increase finger sensitivity, b) recognize the texture of the materials used and c) increase hand’s strength. Therefore, a series of activities were organized, with each activity station offering a unique game that utilized different materials, such as sand, rice, fingerpaint, and playdough with different missions. Every prepared activity was centered around a tactile experience that is appropriate for enhancing finger sensitivity. Sensory-BAM consists of four game stations prepared for all participants including sand, paint, playdough and rice as the main item for improving finger sensory. Ergo, this engaging activity-game learning approach provides visually impaired individuals with a practical way to improve their tactile sensitivity and specially for visually impaired in learning Braille.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Khairina Iqlima Batrisyia Khairil Anuar, Nurinsyirah Najihah Izharruzzahir, Mohd Shaiful Sajab, Hatika Kaco
This work is licensed under a Creative Commons Attribution 4.0 International License.
The authors of MJII retain copyright to the content of the articles.
The content is published under the Creative Commons Attribution (CC BY) 4.0 which allows content to be copied, adapted, displayed, distributed, republished, or otherwise re-used for any purpose, including for adaptation and commercial use provided the content is attributed without any restriction.
Authors Rights
The Journal grants you the following non-exclusive rights, subject to giving propoer acknowledgement to the original journal. The authors may:
(i) to reprint or reproduce the contribution, in whole or in part, in any publication of your interest.
(ii) to use material for teaching purposes; including availability of the matarial in academic course.
(iii) to post a copy of the contribution on your personal or institutional web server, provided that the server is non-commercial and there are no charges for access, and
(iv) to deposit a copy of the contribution in a non-commercial data repository maintained by an institution of which you are a member.
Author's Agreement
Author(s) guarantee the journal the following:
(i) that the contribution is their original work;
(ii) that it contains, no matter what, content that is defamatory or is otherwise unlawful or which invades rights of privacy or publicity or infringes any proprietary rights (including copyright);
(iii) that the contribution has not been published elsewhere in whole or in part and that no agreement to publish is outstanding other than this agreement. Author(s) agree to be responsible and hold the journal, its editors, staff and affiliate organizations harmless against any claims arising from or related to the breach or inaccuracy of any of the guarantees listed above.
Disclaimer
The editorial team of the MJII and the publication team of Academica Press Solutions share no responsibility regarding the views and opinions expressed by the authors.
The content published in MJII is Open Access and can be shared, adapted, reproduced, reprinted, after appropriate acknowledgment and giving due credit to the author(s) work.